Become familiarized with the interface of ZBrush through weekly sculpture exercises and in class demos.   Heavy emphasis will be placed on human/animal anatomy and organic creature design.  Students will learn the optimal work flow used in various Game to Animation Studios.  Students will also learn multiple finishing techniques from using high detailed alphas to and poly paint to create final designs in ZBrush.  

Time: Friday 7:00pm-10:00pm
First Class: Friday, Jan 25, 2019
10 week course

Instructor: Jim Busike, Concept artist & Instructor

Jim Busike has been teaching game development for the past 10 years. His primary focus has been on Character modeling and digital sculpture. He has also taught other courses in game art at Art Institutes in San Diego, and Inland Empire as well as Norco College. Prior to teaching, Jim spent 10 years working as a Senior Character Artist. He worked for High Moon Studios on Darkwatch and The Bourne Conspiracy. He also spent 5 years working for Killer Game as a Senior Character Artist for JetX20 and Final Four college basketball 99 – 2003. Jim has a bachelors in illustration from the California College of the Arts.

Focus: Develop an understanding of the ZBrush interface and using the software to create organic creature/character digital sculptures.

Prerequisite: Strong Understanding of Anatomy recommended. 

Materials: ZBrush R47 or higher, laptop and sketchbook/notebook
*not provided

Price: $750 *A registration fee of $15.00 will be applied to each class purchased. For terms and conditions see FAQ.

Location: 10134 6th St, Unit M, Rancho Cucamonga, CA 91730


If you are experiencing check out complications, you can always have us complete the registration for you!  All you have to do is email us at and let us know which course(s) you would like to register for.  You will receive a payment request.  Pay and done! 

What you can expect to learn:

  • ZBrush Tools and Techniques

  • Reinforced Anatomy

  • Sculpting Clothes

  • High/Low work flow

  • UV mapping

  • Texturing/Rendering

Work Examples